3DOcean new Scripts And Plugins items 2019-07-17T23:29:38+00:00 FeedCreator 1.8 (info@mypapit.net) One Click Grass Generator Script 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/one-click-grass-generator-script/8676000 Forget the Default PaintEffects, its time to create Grass in a easy-and-fast way. A script to help users to create grass with the help of single-click. Users can create N-Number of grasses as it is a lot faster than the Default PaintEffects. Made with MEL Script, this includes a well-documentation which will help you to understand easily and change color the way you want. Save your time!

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Forget the Default PaintEffects, its time to create Grass in a easy-and-fast way. A script to help users to create grass with the help of single-click. Users can create N-Number of grasses as it is a lot faster than the Default PaintEffects. Made with MEL Script, this includes a well-documentation which will help you to understand easily and change color the way you want. Save your time!

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National Trust Colour Set - Texturemap 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/national-trust-colour-set-texturemap/8533716 This truly unique palette of 36 colours is the result of an extensive collaboration between Fired Earth and the National Trust and is inspired and informed by the extraordinarily rich diversity of Collections now in the Trust’s care. From the beautiful White Garden at Sissinghurst, to humble back-to-back terraces in Birmingham, the National Trust palette references a wealth of architectural, garden, landscape and archival design detail.

This texturemap contains a simple drop-down menu with the 36 colours in it, and simply select which colour you want to use on your visualisations. Due to the many various render engines and workflows this texturemap may require gamma correction to 2.2 to produce accurate colour representations. This can be achieved by in MentalRay by adding a gamma & gain map to the diffuse colour channel, then adding this texturemap inside.

Happy Painting!

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This truly unique palette of 36 colours is the result of an extensive collaboration between Fired Earth and the National Trust and is inspired and informed by the extraordinarily rich diversity of Collections now in the Trust’s care. From the beautiful White Garden at Sissinghurst, to humble back-to-back terraces in Birmingham, the National Trust palette references a wealth of architectural, garden, landscape and archival design detail.

This texturemap contains a simple drop-down menu with the 36 colours in it, and simply select which colour you want to use on your visualisations. Due to the many various render engines and workflows this texturemap may require gamma correction to 2.2 to produce accurate colour representations. This can be achieved by in MentalRay by adding a gamma & gain map to the diffuse colour channel, then adding this texturemap inside.

Happy Painting!

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ktAnimWorx 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/ktanimworx/7843099 a swiss knife tool includes several functionalities for MaYa animators.

AutoSnappableTimeLineSlider: Mimics smooth step navigation for Timeslider on snap mode. thus allows smooth navigation +allows keying integer times.

Autostep Selected Keyframe : TimeSlider automatically steps to time as you select a keyframe in graph editor.

Define and Snap to Extreme Keys: allows an animation curve keys as Extreme keys and allows only snap to nearest TimeSteps. This allows to keyframe on other animating objects for only defined extreme key times.

INSTALLATION setup is one step: put the following line in userSetup.mel source ktAnimWorx;

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a swiss knife tool includes several functionalities for MaYa animators.

AutoSnappableTimeLineSlider: Mimics smooth step navigation for Timeslider on snap mode. thus allows smooth navigation +allows keying integer times.

Autostep Selected Keyframe : TimeSlider automatically steps to time as you select a keyframe in graph editor.

Define and Snap to Extreme Keys: allows an animation curve keys as Extreme keys and allows only snap to nearest TimeSteps. This allows to keyframe on other animating objects for only defined extreme key times.

INSTALLATION setup is one step: put the following line in userSetup.mel source ktAnimWorx;

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MaxMounts Pro 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/maxmounts-pro/7006347 MaxMounts Pro 2.0 is a maxscript for Autodesk® 3ds Max® that creates realistic mountains, terrains and other features like stones and rivers.

It is interactive, fast and easy to use, just needs one click for the beginners and has a rich set of parameters for advanced users.

Script features:

  • Single click mountain creation
  • Multiple resolutions from high to low poly
  • Tons of parameters. Infinite variety
  • Add and edit individual peaks
  • Valleys and rivers
  • Stone Creation Tool
  • Saving and loading of presets
  • Built in materials
  • River Map Creation
  • Add custom maps
  • Output is Editable Poly, materials are common
  • 3ds Max materials, Fully editable.
  • Supported on Autodesk 3ds max 2014 to 2018

See full documentation for details or watch the tutorial video.]]>
MaxMounts Pro 2.0 is a maxscript for Autodesk® 3ds Max® that creates realistic mountains, terrains and other features like stones and rivers.

It is interactive, fast and easy to use, just needs one click for the beginners and has a rich set of parameters for advanced users.

Script features:

  • Single click mountain creation
  • Multiple resolutions from high to low poly
  • Tons of parameters. Infinite variety
  • Add and edit individual peaks
  • Valleys and rivers
  • Stone Creation Tool
  • Saving and loading of presets
  • Built in materials
  • River Map Creation
  • Add custom maps
  • Output is Editable Poly, materials are common
  • 3ds Max materials, Fully editable.
  • Supported on Autodesk 3ds max 2014 to 2018

See full documentation for details or watch the tutorial video.]]>
GMH2 Hair Script v2.6.2 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/gmh2-hair-script-v262/6979012 joint the GMH2 user discussion on facebook  :) !
JOINT FACEBOOK USER DISCUSSION GROUP

A script to help users to convert/edit polygon hair to Maya Hair or generating next-gen polygon hair strips easily.
GMH2 is a more advanced version of GMH script, specialized in hair modeling & stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio
User can easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair using GMH2 with 2 simple steps. Unlike the older version GMH, GMH2 can convert polygon to Maya hair with just 1 single click nice and clean.

  • latest version 2.6 features include the option to bake hair to textures on polygon planes, a material manager for applying multiple shaders to hair geometry, and the option to export hair in OBJ or FBX format as curves or poly meshes.
  • Known compatible Renderer: Vray, MentalRay, Maya Software, Arnold, Renderman
  • Compatible with (32 bit and 64 bit): Maya 2015, 2016, 2017
  • *note: Primary platform: Window.
  • For Linux and Mac OS, There will be a slightly change in the UI of GMH2 as Maya’sMel for Mac/Linux doesnt support button with Images.


  • UPDATE NOTES

  • Version 2.6.1 January 4, 2017
  • Fix Bug when component selection are disable after conversion
  • For Maya 2018 simulation : please change your Evaluation mode in Preference to “DG”


  • Tutorial : GMH2 Basic Tutorial
    Tip & Trick
    For help,support & recommendation please email : contact@thundercloud-studio.com
    for more information please visit : GMH2 by Thunder Cloud Studio

    Flag Counter

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    joint the GMH2 user discussion on facebook  :) !
    JOINT FACEBOOK USER DISCUSSION GROUP

    A script to help users to convert/edit polygon hair to Maya Hair or generating next-gen polygon hair strips easily.
    GMH2 is a more advanced version of GMH script, specialized in hair modeling & stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio
    User can easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair using GMH2 with 2 simple steps. Unlike the older version GMH, GMH2 can convert polygon to Maya hair with just 1 single click nice and clean.

  • latest version 2.6 features include the option to bake hair to textures on polygon planes, a material manager for applying multiple shaders to hair geometry, and the option to export hair in OBJ or FBX format as curves or poly meshes.
  • Known compatible Renderer: Vray, MentalRay, Maya Software, Arnold, Renderman
  • Compatible with (32 bit and 64 bit): Maya 2015, 2016, 2017
  • *note: Primary platform: Window.
  • For Linux and Mac OS, There will be a slightly change in the UI of GMH2 as Maya’sMel for Mac/Linux doesnt support button with Images.


  • UPDATE NOTES

  • Version 2.6.1 January 4, 2017
  • Fix Bug when component selection are disable after conversion
  • For Maya 2018 simulation : please change your Evaluation mode in Preference to “DG”


  • Tutorial : GMH2 Basic Tutorial
    Tip & Trick
    For help,support & recommendation please email : contact@thundercloud-studio.com
    for more information please visit : GMH2 by Thunder Cloud Studio

    Flag Counter

    ]]>
    ktToggleRealFullScreen 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/kttogglerealfullscreen/6820567 borderless FullScreen working for Autodesk MaYa. focus to a panel borderless. just see what you are working on. get whole screen to only panel that you are working on it. hide all other usefull UI elements. borderless and fullscreen workspace. modeling ? hypershader? no problem. ktToggleRealFullScreen removes every User Interface on screen to make you focus on viewport only! you will see only your viewport. and no any UserInterface thus working goes so clear. (especially if you are working on notebook this is a need.because of every pixel is a need on workspace)

    installation: put script to Scripts Directory run once this command : source ktToggleRealFullScreen;

    it will initially assigns ALT+RETURN. than you can use this shortcut in maya. no need to run command (above) each maya startup.just use hotkey.

    100% compatible with maya 2015+,2014,2013,2012,2011,2010,2009 probably also maya 7.0 too. (windows platform only)

    (note: if you are looking for pixelperfect borderless solution you have to set $FIXED_NUMBER variable added on top of the mel script.set it to 6 or 9 etc)

    updates version 1.3 (1.1.2015) – script wasnt working on maya 2016 due to scripting fundamentals has been dramatically changed in maya. fixed – for pixelperfect borderless solution $FIXED_NUMBER variable added on top of the mel script.

    ]]>
    borderless FullScreen working for Autodesk MaYa. focus to a panel borderless. just see what you are working on. get whole screen to only panel that you are working on it. hide all other usefull UI elements. borderless and fullscreen workspace. modeling ? hypershader? no problem. ktToggleRealFullScreen removes every User Interface on screen to make you focus on viewport only! you will see only your viewport. and no any UserInterface thus working goes so clear. (especially if you are working on notebook this is a need.because of every pixel is a need on workspace)

    installation: put script to Scripts Directory run once this command : source ktToggleRealFullScreen;

    it will initially assigns ALT+RETURN. than you can use this shortcut in maya. no need to run command (above) each maya startup.just use hotkey.

    100% compatible with maya 2015+,2014,2013,2012,2011,2010,2009 probably also maya 7.0 too. (windows platform only)

    (note: if you are looking for pixelperfect borderless solution you have to set $FIXED_NUMBER variable added on top of the mel script.set it to 6 or 9 etc)

    updates version 1.3 (1.1.2015) – script wasnt working on maya 2016 due to scripting fundamentals has been dramatically changed in maya. fixed – for pixelperfect borderless solution $FIXED_NUMBER variable added on top of the mel script.

    ]]>
    Maya File Previewer for Windows (x64) 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/maya-file-previewer-windows-x64/6812946 Maya File Previewer for Windows (x64) is a plugin into Microsoft Windows System (x64) , makes avaible to see previews maya scene files in Explorer. Displays Maya binary And Maya ASCII Files. (maya 2010 or above versions need to be installed to make this plugin work)

    installation guide 1-Besure your system have installed minimum Maya2010 or above versions. 1-disable UAC (Control Panel>User Accounts>Change User Account Control Settings>set to Never notify). 2-besure you have no script errors at maya startups. 3-put MFP directory in “C:\Program Files (x86)\”. (it should be seen as C:\Program Files (x86)\MFP\) before install,you can move MFP directory to anywhere that has full access rights. 5-temporary disable Firewalls and Antiviruses.(if you get UDP 5443 access notification warning from your firewall or antivirus.Create a correct rule.DO NOT DENY MFP!) 6-Double Click to install.bat 7-thats all.

    Maya File Previewer for Windows (x64) is a plugin into Microsoft Windows System (x64) , makes avaible to see previews maya scene files in Explorer. Displays Maya binary And Maya ASCII Files. (maya 2010 or above versions need to be installed to make this plugin work)

    YOU MUST ADMINISTRATION USER RIGHTS AND UAC DISABLED (google it disable UAC Level). otherwise plugin may not work correctly.

    UPDATES (v1.1 – 05.10.2015) - crash bug fixed. - stability improved with Maya 2015,2016 and windows8.1 pro

    ]]>
    Maya File Previewer for Windows (x64) is a plugin into Microsoft Windows System (x64) , makes avaible to see previews maya scene files in Explorer. Displays Maya binary And Maya ASCII Files. (maya 2010 or above versions need to be installed to make this plugin work)

    installation guide 1-Besure your system have installed minimum Maya2010 or above versions. 1-disable UAC (Control Panel>User Accounts>Change User Account Control Settings>set to Never notify). 2-besure you have no script errors at maya startups. 3-put MFP directory in “C:\Program Files (x86)\”. (it should be seen as C:\Program Files (x86)\MFP\) before install,you can move MFP directory to anywhere that has full access rights. 5-temporary disable Firewalls and Antiviruses.(if you get UDP 5443 access notification warning from your firewall or antivirus.Create a correct rule.DO NOT DENY MFP!) 6-Double Click to install.bat 7-thats all.

    Maya File Previewer for Windows (x64) is a plugin into Microsoft Windows System (x64) , makes avaible to see previews maya scene files in Explorer. Displays Maya binary And Maya ASCII Files. (maya 2010 or above versions need to be installed to make this plugin work)

    YOU MUST ADMINISTRATION USER RIGHTS AND UAC DISABLED (google it disable UAC Level). otherwise plugin may not work correctly.

    UPDATES (v1.1 – 05.10.2015) - crash bug fixed. - stability improved with Maya 2015,2016 and windows8.1 pro

    ]]>
    shaderRenamer 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/shaderrenamer/6187220 shaderRenamer - 1

    It will be a great inspiration for us to create more useful projects for Customers like you.

    PROJECT HIGHLIGHTS:

    It is a simple tool that rename shaders and its connections. It takes key name from file texture if file texture is connected. Else it takes the name of mesh as a key name to rename the shaders. Renaming pattern “keyName + nodeType” Works on selected shader as well. Make sure your texture contains atleast single ”_”.

    Additional scripts along this downloads:

    1.TextureUpdate.mel:- allows you to update textures. select the geometry and excute the script.

    2.swapCache.mel: swap the caches if cache name is exactly same for difference shots.

    - Feel free for any help or queries regarding this templet. Simply inbox me via my profile page. I would be grateful if you could rate this project in your download section.


    MY PROJECTS:
    SlidingQB Logo reveal \\

    Nature Logo Reveal \\ Elegant Leaves Logo Reveal \\ Elegant Cube Logo Reveal \\ Raising Sun In Dawn \\ Cloudy Blue Sky \\ Beautiful Sun Set \\ shaderRenamer \\

    Thank You!

    ominMzn

    ]]>
    shaderRenamer - 1

    It will be a great inspiration for us to create more useful projects for Customers like you.

    PROJECT HIGHLIGHTS:

    It is a simple tool that rename shaders and its connections. It takes key name from file texture if file texture is connected. Else it takes the name of mesh as a key name to rename the shaders. Renaming pattern “keyName + nodeType” Works on selected shader as well. Make sure your texture contains atleast single ”_”.

    Additional scripts along this downloads:

    1.TextureUpdate.mel:- allows you to update textures. select the geometry and excute the script.

    2.swapCache.mel: swap the caches if cache name is exactly same for difference shots.

    - Feel free for any help or queries regarding this templet. Simply inbox me via my profile page. I would be grateful if you could rate this project in your download section.


    MY PROJECTS:
    SlidingQB Logo reveal \\

    Nature Logo Reveal \\ Elegant Leaves Logo Reveal \\ Elegant Cube Logo Reveal \\ Raising Sun In Dawn \\ Cloudy Blue Sky \\ Beautiful Sun Set \\ shaderRenamer \\

    Thank You!

    ominMzn

    ]]>
    Maya Shelf Resizer 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/maya-shelf-resizer/5006022 Shelf Resizer adds functionality to Maya shelf’s popup that forces to increase or decrease rows of shelf on the fly.

    Once you setup the row, it saves this setting and size will stay at next start.

    usage :put the following line to userSetup.mel
    source ktSelfResizer.mel;

    (tested in Maya 2018)

    updates
    version 1.1 (01.01.2016)
    - this script wasnt working on 2016 due to interface changes of maya. fixed now.

    ]]>
    Shelf Resizer adds functionality to Maya shelf’s popup that forces to increase or decrease rows of shelf on the fly.

    Once you setup the row, it saves this setting and size will stay at next start.

    usage :put the following line to userSetup.mel
    source ktSelfResizer.mel;

    (tested in Maya 2018)

    updates
    version 1.1 (01.01.2016)
    - this script wasnt working on 2016 due to interface changes of maya. fixed now.

    ]]>
    MaxShell 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/maxshell/22388393 MaxShell is a MaxScript for Autodesk® 3ds Max®. MaxShell creates an inner shell which can be used to hollow out the models.

    It is useful for reducing the volume of the model in case the model is 3D printed. Less volume means less material, faster printing, and less cost.

    It can also be useful where the usual shell modifier does not work well, such as for organic models.

    Or it can be used to create vases and anything that needs to be hollow.

    Here is a video and tutorial on MaxShell: https://www.youtube.com/watch?v=ap4m3J-OpMY

    ]]>
    MaxShell is a MaxScript for Autodesk® 3ds Max®. MaxShell creates an inner shell which can be used to hollow out the models.

    It is useful for reducing the volume of the model in case the model is 3D printed. Less volume means less material, faster printing, and less cost.

    It can also be useful where the usual shell modifier does not work well, such as for organic models.

    Or it can be used to create vases and anything that needs to be hollow.

    Here is a video and tutorial on MaxShell: https://www.youtube.com/watch?v=ap4m3J-OpMY

    ]]>
    New Born Object 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/new-born-object/21033250 It is a very useful script in rigging process. Animators have to make history clean, transformations freeze and grouping (Then repeat the process) to clean an object`s all links to make it like fresh object.

    Through this simple and cheap plugin, you will be able to make these things in just one click.

    Steps: - load this MEL script into Maya (Any version) - select the desire object - Run the script - Done

    Happy Shopping…

    ]]>
    It is a very useful script in rigging process. Animators have to make history clean, transformations freeze and grouping (Then repeat the process) to clean an object`s all links to make it like fresh object.

    Through this simple and cheap plugin, you will be able to make these things in just one click.

    Steps: - load this MEL script into Maya (Any version) - select the desire object - Run the script - Done

    Happy Shopping…

    ]]>
    Sweep Profile Shapes vol.2 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/sweep-profile-shapes-vol2/20419725 41 shapes for using in 3ds Max 2010 and above. Ready for using with free plugin “Sweep Profile”. “Sweep Profile” is included to this pack.

    ]]>
    41 shapes for using in 3ds Max 2010 and above. Ready for using with free plugin “Sweep Profile”. “Sweep Profile” is included to this pack.

    ]]>
    Sweep Profile Shapes vol.1 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/sweep-profile-shapes-vol1/20304993 50 shapes for using in 3ds Max 9 and above. Ready for using with free plugin “Sweep Profile”. “Sweep Profile” is included to this pack.

    ]]>
    50 shapes for using in 3ds Max 9 and above. Ready for using with free plugin “Sweep Profile”. “Sweep Profile” is included to this pack.

    ]]>
    TimeZoom 3ds Max script 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/timezoom-3ds-max-script/20000286 This script allows you zoom in/out timeline much more comfortable. Works for curve editor also. You can start script when You need by drag&drop it to 3ds Max interface, or by Utilities.

    Current version: 1.0.

    System requirements : 3dsmax from 2012 to 2017

    TZoom Features:

    Zoom button – On/Off (+10 – 10 frames by default) Number and Slider: Half of active Timeline zone for Zoom (± from current Time)(Pro only) Set Middle: Move active Timeline zone rather current time (current time will be middle of active timeline zone)(Pro only)

    ]]>
    This script allows you zoom in/out timeline much more comfortable. Works for curve editor also. You can start script when You need by drag&drop it to 3ds Max interface, or by Utilities.

    Current version: 1.0.

    System requirements : 3dsmax from 2012 to 2017

    TZoom Features:

    Zoom button – On/Off (+10 – 10 frames by default) Number and Slider: Half of active Timeline zone for Zoom (± from current Time)(Pro only) Set Middle: Move active Timeline zone rather current time (current time will be middle of active timeline zone)(Pro only)

    ]]>
    3dsMax Command Port 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/3dsmax-command-port/15703750 This is a handy tool for Technical Directors especially pipeline TDs, so now you can send commands with external IDE or through any other 3D package .. it also supports backward compatibility, so it works with any 3dsMax version.

    ]]>
    This is a handy tool for Technical Directors especially pipeline TDs, so now you can send commands with external IDE or through any other 3D package .. it also supports backward compatibility, so it works with any 3dsMax version.

    ]]>
    Maya Shelf Label Icon Generator (Create colourful maya shelf icons within 5 secs) 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/maya-shelf-label-icon-generator-create-colourful-maya-shelf/15675996 Maya Shelf Icon Generator

    Generates crystal-clear colourful 5-line label icons for maya shelf commands.
    exports as png.
    transparency supported.

    IMPORTANT NOTE!!!
    set windows custom font scaling to %100 (right click on desktop>display settings>scale and layout> [set to %100. not custom])
    » if you dont see crystal clear bitmap texts right here on this page’s main preview image; reset your monitor to its natural resolution. also press autoadjust button on monitor.

    » dont stop windows “theme service” (check services.msc)
    »windows7 and up only ! (dont disable or stop windows theme service)
    » if this will be your day and first purchase in envato and will ready to complain before buy via false sentences;dont buy.
    » what you see is what you get. if you dont see a crystal-clear-text in product item image preview;dont buy. (its because you have a wrong resolution monitor set!)
    » if you are a person who uses still Windows XP. (win7 minimum required)
    » if dont have “Administrator Rights” on the pc.
    » if you are a 1-day-old member on envato
    please dont buy.

    Maya Shelf Label Icon Generator (Create colourful maya shelf icons within 5 secs) - 1
    UPDATES 1.3.0.0
    » Favorites Functionality added. now you can collect and reuse icon styles. by the way you can remember your icon styles.
    » each 5 line backgrounds now can be stylized individually.
    » right click to preview lines to select. left click to preview lines to apply last background-color. eg. if you right click to line1 and than left click to line2; will apply line1 style to line2 style. its utilized to build style applying to 5lines faster.


    (please dont use bad antivirus apps andalso use this tool via “Administrator priviliages”).

    ]]>
    Maya Shelf Icon Generator

    Generates crystal-clear colourful 5-line label icons for maya shelf commands.
    exports as png.
    transparency supported.

    IMPORTANT NOTE!!!
    set windows custom font scaling to %100 (right click on desktop>display settings>scale and layout> [set to %100. not custom])
    » if you dont see crystal clear bitmap texts right here on this page’s main preview image; reset your monitor to its natural resolution. also press autoadjust button on monitor.

    » dont stop windows “theme service” (check services.msc)
    »windows7 and up only ! (dont disable or stop windows theme service)
    » if this will be your day and first purchase in envato and will ready to complain before buy via false sentences;dont buy.
    » what you see is what you get. if you dont see a crystal-clear-text in product item image preview;dont buy. (its because you have a wrong resolution monitor set!)
    » if you are a person who uses still Windows XP. (win7 minimum required)
    » if dont have “Administrator Rights” on the pc.
    » if you are a 1-day-old member on envato
    please dont buy.

    Maya Shelf Label Icon Generator (Create colourful maya shelf icons within 5 secs) - 1
    UPDATES 1.3.0.0
    » Favorites Functionality added. now you can collect and reuse icon styles. by the way you can remember your icon styles.
    » each 5 line backgrounds now can be stylized individually.
    » right click to preview lines to select. left click to preview lines to apply last background-color. eg. if you right click to line1 and than left click to line2; will apply line1 style to line2 style. its utilized to build style applying to 5lines faster.


    (please dont use bad antivirus apps andalso use this tool via “Administrator priviliages”).

    ]]>
    Max-Scripted Tire Size Changer 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/max-scripted-tire-size-changer/15675526 It’s scripted file for visualization different metric tire sizes E.g. 175/70R13, 205/55R16, 325/25R24. Width range: 135…355; Profile range: /25…/80; Diameter range: R12…R26 You just must run script “MAXScript”“Run script…” choose “size.ms”. You can change tire parameters by Dialog Window or by Manipulators on Viewport (by “Select and Manipulate” tool)

    175/70R13 mean: Tire width: 175 mm Profile height: 70% by width (122.5 mm) Tire height: 13” (330 mm) + 2*(Profile height) = 575 mm

    ]]>
    It’s scripted file for visualization different metric tire sizes E.g. 175/70R13, 205/55R16, 325/25R24. Width range: 135…355; Profile range: /25…/80; Diameter range: R12…R26 You just must run script “MAXScript”“Run script…” choose “size.ms”. You can change tire parameters by Dialog Window or by Manipulators on Viewport (by “Select and Manipulate” tool)

    175/70R13 mean: Tire width: 175 mm Profile height: 70% by width (122.5 mm) Tire height: 13” (330 mm) + 2*(Profile height) = 575 mm

    ]]>
    Command Box for Maya (collect-filter-execute your own codes) 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/command-box-maya-collect-filter-execute-your-own-codes/15527880 alternative to maya shelf. (currently only mel supported. py will be added in next update)

    Command Box for Maya (collect-filter-execute your own codes) - 1 Command Box for Maya (collect-filter-execute your own codes) - 2 Command Box for Maya (collect-filter-execute your own codes) - 3 Command Box for Maya (collect-filter-execute your own codes) - 4

    - Collect your mel script. - Attach code-animated-preview-images .

    - (you may attach generated gifs to remember how command mimics) - Filter and Double click to run your collected mel code.

    all installation guide steps explained at: https://youtu.be/aw7RBasOz-s 2- Edit commandbox.txt set SET_THIS_TO_MODULE_PATH\CommandBox to new path you copied. 3- move Commandbox.txt to its prior directory (move to module path) 4- restart maya 5- type “source ktCommandBox” command line. 6- set <”> (quota) to hotkey

    USAGE

    – Write command Label. – Press + button. – Scrolldown in the list. Because new command added to the end. – Write your script (or drag drop from Windows Explorer to Script Section) – Press Save Button.
    Filtering Command List
    -press hotkey <"> (quota)
    -eg. you are searching "Select All Polygons" just write eg. "se al p".press enter.
     because semiword non-case sensitive filtering.
     Double Click in the filtered command list to run one of filtered commands

    TODO: will add python file collecting functionality full automatic installation functionality.

    ]]>
    alternative to maya shelf. (currently only mel supported. py will be added in next update)

    Command Box for Maya (collect-filter-execute your own codes) - 1 Command Box for Maya (collect-filter-execute your own codes) - 2 Command Box for Maya (collect-filter-execute your own codes) - 3 Command Box for Maya (collect-filter-execute your own codes) - 4

    - Collect your mel script. - Attach code-animated-preview-images .

    - (you may attach generated gifs to remember how command mimics) - Filter and Double click to run your collected mel code.

    all installation guide steps explained at: https://youtu.be/aw7RBasOz-s 2- Edit commandbox.txt set SET_THIS_TO_MODULE_PATH\CommandBox to new path you copied. 3- move Commandbox.txt to its prior directory (move to module path) 4- restart maya 5- type “source ktCommandBox” command line. 6- set <”> (quota) to hotkey

    USAGE

    – Write command Label. – Press + button. – Scrolldown in the list. Because new command added to the end. – Write your script (or drag drop from Windows Explorer to Script Section) – Press Save Button.
    Filtering Command List
    -press hotkey <"> (quota)
    -eg. you are searching "Select All Polygons" just write eg. "se al p".press enter.
     because semiword non-case sensitive filtering.
     Double Click in the filtered command list to run one of filtered commands

    TODO: will add python file collecting functionality full automatic installation functionality.

    ]]>
    Auto Center Of Interest (focus to selected like zbrush) 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/auto-center-interest-focus-selected-zbrush/14421422 its worth to watch 2minute video preview before read description
    Click Here

    As you know ‘F’ key is the standard “frame selection” function in Maya. the forgatten functionality within maya is the “Auto Center Of Interest” as many popular app like zbrush 3dcoat have already got it.

    ktCenterOfInterest will add a menu item “Auto Center Of Interest” in panels menu items under Look at Selection. by the way if you select polygon, vertice, edge,face or whatsoever. camera focuses to center of the selected meta and you can rotate the camera around it smoothly without immediate change of camera mimics zbrush autofocus or 3dcoat’s F key functionality. just click you wantto focus and smoothly navigate around the camera without immediate weird jump of camera with “F”. simply this script is a replace of “Frame Selection”

    usage: under all four viewPorts menu>under “Look At selection” “Auto Center Of Interest”. click this menu to toggle on of.

    updates-
    version 2.1.1
    Maya 2018 Compatibility added. (Not tested in Maya 2017 yet)
    version 2.1
    - Maya Ext2 Sp2 (Maya2016.5 Extenstion 2 Service Pack2) compatibility.
    version 2.0
    - New function added namely “Auto Look At” to the viewport menus

    ]]>
    its worth to watch 2minute video preview before read description
    Click Here

    As you know ‘F’ key is the standard “frame selection” function in Maya. the forgatten functionality within maya is the “Auto Center Of Interest” as many popular app like zbrush 3dcoat have already got it.

    ktCenterOfInterest will add a menu item “Auto Center Of Interest” in panels menu items under Look at Selection. by the way if you select polygon, vertice, edge,face or whatsoever. camera focuses to center of the selected meta and you can rotate the camera around it smoothly without immediate change of camera mimics zbrush autofocus or 3dcoat’s F key functionality. just click you wantto focus and smoothly navigate around the camera without immediate weird jump of camera with “F”. simply this script is a replace of “Frame Selection”

    usage: under all four viewPorts menu>under “Look At selection” “Auto Center Of Interest”. click this menu to toggle on of.

    updates-
    version 2.1.1
    Maya 2018 Compatibility added. (Not tested in Maya 2017 yet)
    version 2.1
    - Maya Ext2 Sp2 (Maya2016.5 Extenstion 2 Service Pack2) compatibility.
    version 2.0
    - New function added namely “Auto Look At” to the viewport menus

    ]]>
    ktRainbowPolygons maya mel script 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/ktrainbowpolygons-maya-mel-script/14315956 ktRainbowColors maya mel script

    description:
    assigns unique colors to each polygon objects in your scene.(generates only a shader)
    by the way you can detect objects clear way on viewport and render.
    its a good method while predesigning a scene,animation or detecting object seperations or combined objects and collisions. it is a good method. because you can see any object clearly. because all becomes a unique objects. and brain can detect some bad collisions or bad forms or bad designs with a clear way.


    installation:

    1- put mel script to Scripts Directory
    2- optional:put png into icons directory. required icon if you create a shelf button.

    usage:
    execute this command :
    source ktRainbowColors;

    Each execution, generates random colors for each polygons in your scene.so if you dont think they are contrast colors enough. just re-execute the code above.

    ]]>
    ktRainbowColors maya mel script

    description:
    assigns unique colors to each polygon objects in your scene.(generates only a shader)
    by the way you can detect objects clear way on viewport and render.
    its a good method while predesigning a scene,animation or detecting object seperations or combined objects and collisions. it is a good method. because you can see any object clearly. because all becomes a unique objects. and brain can detect some bad collisions or bad forms or bad designs with a clear way.


    installation:

    1- put mel script to Scripts Directory
    2- optional:put png into icons directory. required icon if you create a shelf button.

    usage:
    execute this command :
    source ktRainbowColors;

    Each execution, generates random colors for each polygons in your scene.so if you dont think they are contrast colors enough. just re-execute the code above.

    ]]>
    Maxya - MEL Script Editor for Autodesk Maya 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/maxya-mel-script-editor-autodesk-maya/13824609 Maxya - MEL Script Editor for Autodesk Maya - 1 Maxya - MEL Script Editor for Autodesk Maya - 2 Maxya - MEL Script Editor for Autodesk Maya - 3 Maxya - MEL Script Editor for Autodesk Maya - 4 MEL (Maya Embedded Language) is the Autodesk Maya Backbone Native Programming Language. Maxya is a Versatile MEL Editor to Maya. Coding MEL with Maxya is funny and fast. Maxya, boosts Your Mel coding speed via spesific methods like Command Completion,Command Parameter Completion, Interactive Command and Command Parameter Help,Execution Mel/Python Scripts directly into Maya.

    Installing maxyahelper plugin
    http://youtu.be/mtZy1EVzdDI

    Practical Coding MEL Programming Language in Maxya
    http://youtu.be/tC9fWCIdnI0

    Using Code Templates in Maxya
    http://youtu.be/8sleCbjQzhM

    Command or Parameter Remember Popup
    http://youtu.be/hfv9wa8UMoM

    MEL Coding in Maxya Example Usage 1
    http://youtu.be/h7zwyWNOBw4

    MEL Coding in Maxya Example Usage 2
    http://youtu.be/ptrGP-_pTJw

    Using Snippets in Maxya
    http://youtu.be/X9W-OvmV4Nk

    Its easy to learn scripting for Maya Using Maxya.Can Collect Codes and Use or Execute Later within Snippet Section. Easy to Find and navigate Find in files Section. Buy once get update lifetime. Use anywhere at home or office. to learn more details about maxya; visit official homepage http://maxya.fablesalive.com

    foot note: Maxya downloaded approx. 64.000 times when it was published at highend3d.com since 2007.There is already 372 Maxya Professional Licensed Customers.

    UPDATES
    maya 2016.5 & maya 2017 plugins added to installation.(13.08.2015 m.d.y)

    added maya 2016 plugin. (02.06.2015 m.d.y)
    Version 5.2.0
    -After Accept the auto completion popup. it was accidently repop for mel commands and parameters. this bug
    fixed. now it doesnt repopup.it was very annoying small bug.
    -Auto Command List popup windows are now borderless.

    ]]>
    Maxya - MEL Script Editor for Autodesk Maya - 1 Maxya - MEL Script Editor for Autodesk Maya - 2 Maxya - MEL Script Editor for Autodesk Maya - 3 Maxya - MEL Script Editor for Autodesk Maya - 4 MEL (Maya Embedded Language) is the Autodesk Maya Backbone Native Programming Language. Maxya is a Versatile MEL Editor to Maya. Coding MEL with Maxya is funny and fast. Maxya, boosts Your Mel coding speed via spesific methods like Command Completion,Command Parameter Completion, Interactive Command and Command Parameter Help,Execution Mel/Python Scripts directly into Maya.

    Installing maxyahelper plugin
    http://youtu.be/mtZy1EVzdDI

    Practical Coding MEL Programming Language in Maxya
    http://youtu.be/tC9fWCIdnI0

    Using Code Templates in Maxya
    http://youtu.be/8sleCbjQzhM

    Command or Parameter Remember Popup
    http://youtu.be/hfv9wa8UMoM

    MEL Coding in Maxya Example Usage 1
    http://youtu.be/h7zwyWNOBw4

    MEL Coding in Maxya Example Usage 2
    http://youtu.be/ptrGP-_pTJw

    Using Snippets in Maxya
    http://youtu.be/X9W-OvmV4Nk

    Its easy to learn scripting for Maya Using Maxya.Can Collect Codes and Use or Execute Later within Snippet Section. Easy to Find and navigate Find in files Section. Buy once get update lifetime. Use anywhere at home or office. to learn more details about maxya; visit official homepage http://maxya.fablesalive.com

    foot note: Maxya downloaded approx. 64.000 times when it was published at highend3d.com since 2007.There is already 372 Maxya Professional Licensed Customers.

    UPDATES
    maya 2016.5 & maya 2017 plugins added to installation.(13.08.2015 m.d.y)

    added maya 2016 plugin. (02.06.2015 m.d.y)
    Version 5.2.0
    -After Accept the auto completion popup. it was accidently repop for mel commands and parameters. this bug
    fixed. now it doesnt repopup.it was very annoying small bug.
    -Auto Command List popup windows are now borderless.

    ]]>
    3dsMax Pivot Reset 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/3dsmax-pivot-reset/12413592 You can adjust the position and orientation of an object’s pivot point at any time using this tools.

    ]]>
    You can adjust the position and orientation of an object’s pivot point at any time using this tools.

    ]]>
    Faustics 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/faustics/11467274 Faustics is a MaxScript for creating procedural water Caustics effect in Autodesk 3ds Max, easily and quickly. Faustics produces beautiful Caustics effects and these are extremely fast to render.

    No plugins of any kind are needed. The scenes created using Faustics can be rendered without the script. It provides three kinds of Caustics effects for water – Turbulence, Waves and Rain, out of the box. You can blend these effects quickly or add your own animated map also. A simple UI and quick previews let you create complex and beautiful refractive or reflective water Caustics in minutes !

    Faustics caters to a beginner as well as advanced users of 3ds Max. A beginner needs to click just one button to start off and an advanced user can customize many aspects of the effect, such as light properties, size, speed, chaos, animation properties and many more things, to get an infinite variety of Caustics. It can be used to create special effects too. It needs no water surface model of any kind, the Caustics are stand alone.

    The script does not use Photons or any other complex methods that produce physically correct Caustics, but are often very difficult to set up and result in very long render times. It uses procedural maps, so that you get full artistic control and extremely fast renders. The demo scene created using this script renders in less than one second on a Quad Core machine.

    You can have more than one Caustic source and you can also include only those scene objects in it that need to receive the Caustics. You can customize each source individually. Faustics works with 3ds Max’s Default Scanline Renderer as well as Mental Ray Renderer. It also has a function to export the Caustics animated map for use in a game engines such as Unity3D.

    Feature List:

    • Create water Caustics in a Single Click.
    • Extremely fast renders.
    • Still and Animated Previews.
    • Multiple Sources of Caustics, where each can have its own settings.
    • Three kinds of built-in effects – Turbulence, Waves and Rain.
    • Enables blending of these three effects.
    • Supports custom animated image sequences or video file as Caustic Maps.
    • Source properties, like color, intensity, type etc can be customized.
    • Turbulence, wave and rain properties can be customized.
    • Each source can independently have its own set of properties and effects.
    • Supports include/exclude of objects that can receive Caustics from each source independently.
    • Exports the animated Caustics map for use in game engines.
    • Supported 3ds Max Versions are 3ds Max 2011-2015
    ]]>
    Faustics is a MaxScript for creating procedural water Caustics effect in Autodesk 3ds Max, easily and quickly. Faustics produces beautiful Caustics effects and these are extremely fast to render.

    No plugins of any kind are needed. The scenes created using Faustics can be rendered without the script. It provides three kinds of Caustics effects for water – Turbulence, Waves and Rain, out of the box. You can blend these effects quickly or add your own animated map also. A simple UI and quick previews let you create complex and beautiful refractive or reflective water Caustics in minutes !

    Faustics caters to a beginner as well as advanced users of 3ds Max. A beginner needs to click just one button to start off and an advanced user can customize many aspects of the effect, such as light properties, size, speed, chaos, animation properties and many more things, to get an infinite variety of Caustics. It can be used to create special effects too. It needs no water surface model of any kind, the Caustics are stand alone.

    The script does not use Photons or any other complex methods that produce physically correct Caustics, but are often very difficult to set up and result in very long render times. It uses procedural maps, so that you get full artistic control and extremely fast renders. The demo scene created using this script renders in less than one second on a Quad Core machine.

    You can have more than one Caustic source and you can also include only those scene objects in it that need to receive the Caustics. You can customize each source individually. Faustics works with 3ds Max’s Default Scanline Renderer as well as Mental Ray Renderer. It also has a function to export the Caustics animated map for use in a game engines such as Unity3D.

    Feature List:

    • Create water Caustics in a Single Click.
    • Extremely fast renders.
    • Still and Animated Previews.
    • Multiple Sources of Caustics, where each can have its own settings.
    • Three kinds of built-in effects – Turbulence, Waves and Rain.
    • Enables blending of these three effects.
    • Supports custom animated image sequences or video file as Caustic Maps.
    • Source properties, like color, intensity, type etc can be customized.
    • Turbulence, wave and rain properties can be customized.
    • Each source can independently have its own set of properties and effects.
    • Supports include/exclude of objects that can receive Caustics from each source independently.
    • Exports the animated Caustics map for use in game engines.
    • Supported 3ds Max Versions are 3ds Max 2011-2015
    ]]>
    MaxGrass 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/maxgrass/11467200 MaxGrass is a MaxScript for creating realistic grass and vegetation in Autodesk® 3ds Max®, in a single click.

    The script also animates the grass/vegetation growth which looks completely natural.
    No plugins of any kind are needed. It does not use hair or particles, it creates real geometry, so that you get total control on each blade or leaf and the results are ideal for close up shots. Several parameters have been provided to get an infinite variety.
    MaxGrass caters to a beginner as well as advanced users of 3ds Max. A beginner needs to click just one button to start off and an advanced user can customize many aspects of the grass/vegetation, such as use of custom models as seeds, custom grounds, distribution/height/color maps, various animation parameters, materials and much more.

    Current version 2.0.0 has these features:

    • Single click Grass creation
    • Static as well as growth animated grass/vegetation.
    • Also creates and animates many other kinds of vegetation.
    • Grass grows in bunches and has natural bending of blades.
    • Shows live preview of the blade and a bunch as you adjust the parameters.
    • Built in seed which is highly customizable using 11 parameters.
    • Properties like bunching, bending of blades, quantity etc are supported using 6 parameters.
    • Animation is customizable using 7 different parameters to control timings, bend variations etc.
    • Custom models can be used as seed.
    • Custom models can be used as ground.
    • Animated seed model is supported.
    • Distribution map, Height map and Color maps can be used to control growth and look of the grass.
    • Face selection based and angle based distribution.
    • Built in Presets.
    • 7 kinds of built in materials. Custom materials can be used.
    • Saving and loading of user presets.
    • Assign or change built in materials any time.
    • Estimation of final poly count and warning for very high counts.
    • Supported on Autodesk 3ds max 2014 to 2018
    ]]>
    MaxGrass is a MaxScript for creating realistic grass and vegetation in Autodesk® 3ds Max®, in a single click.

    The script also animates the grass/vegetation growth which looks completely natural.
    No plugins of any kind are needed. It does not use hair or particles, it creates real geometry, so that you get total control on each blade or leaf and the results are ideal for close up shots. Several parameters have been provided to get an infinite variety.
    MaxGrass caters to a beginner as well as advanced users of 3ds Max. A beginner needs to click just one button to start off and an advanced user can customize many aspects of the grass/vegetation, such as use of custom models as seeds, custom grounds, distribution/height/color maps, various animation parameters, materials and much more.

    Current version 2.0.0 has these features:

    • Single click Grass creation
    • Static as well as growth animated grass/vegetation.
    • Also creates and animates many other kinds of vegetation.
    • Grass grows in bunches and has natural bending of blades.
    • Shows live preview of the blade and a bunch as you adjust the parameters.
    • Built in seed which is highly customizable using 11 parameters.
    • Properties like bunching, bending of blades, quantity etc are supported using 6 parameters.
    • Animation is customizable using 7 different parameters to control timings, bend variations etc.
    • Custom models can be used as seed.
    • Custom models can be used as ground.
    • Animated seed model is supported.
    • Distribution map, Height map and Color maps can be used to control growth and look of the grass.
    • Face selection based and angle based distribution.
    • Built in Presets.
    • 7 kinds of built in materials. Custom materials can be used.
    • Saving and loading of user presets.
    • Assign or change built in materials any time.
    • Estimation of final poly count and warning for very high counts.
    • Supported on Autodesk 3ds max 2014 to 2018
    ]]>
    MatchBox Fire Painter 2019-07-17T23:29:38+00:00 2019-07-17T23:29:38+00:00 /item/matchbox-fire-painter/11139080 Use MatchBox Fire Painter toolset to generate animated fire textures ( using uv-noise-distortion to simulate fire motion ) and mix it with other images ( like a background ).

    Render your final composition and use it for mobile-games ( as sprites / flipbook ), as animated textures for 3D projects, or use it for video projects on AfterEffects.

    All parameters are located on the Attribute Editor ( for Maya ), or in the Material Editor ( for 3DSMax ).

    Check the Tutorial videos to view several workflow samples.

    For 3DSMax (youtube url):

    https://www.youtube.com/watch?v=x0sNBo4vIDg&list=PLgziRuEKkEekfbMBbTCslzIpn93KvvsDL

    For Maya (youtube url):

    https://www.youtube.com/watch?v=VuEp1re-yp8&list=PLgziRuEKkEekj1VVZQ-tMaBT1STygcglI

    ]]>
    Use MatchBox Fire Painter toolset to generate animated fire textures ( using uv-noise-distortion to simulate fire motion ) and mix it with other images ( like a background ).

    Render your final composition and use it for mobile-games ( as sprites / flipbook ), as animated textures for 3D projects, or use it for video projects on AfterEffects.

    All parameters are located on the Attribute Editor ( for Maya ), or in the Material Editor ( for 3DSMax ).

    Check the Tutorial videos to view several workflow samples.

    For 3DSMax (youtube url):

    https://www.youtube.com/watch?v=x0sNBo4vIDg&list=PLgziRuEKkEekfbMBbTCslzIpn93KvvsDL

    For Maya (youtube url):

    https://www.youtube.com/watch?v=VuEp1re-yp8&list=PLgziRuEKkEekj1VVZQ-tMaBT1STygcglI

    ]]>